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Ladataan... The Magicians' Guild (The Black Magician Trilogy, Book 1) (alkuperäinen julkaisuvuosi 2001; vuoden 2004 painos)Tekijä: Trudi Canavan
TeostiedotThe Magicians' Guild (tekijä: Trudi Canavan) (2001)
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Kirjaudu LibraryThingiin nähdäksesi, pidätkö tästä kirjasta vai et. Ei tämänhetkisiä Keskustelu-viestiketjuja tästä kirjasta. First of all I must say that although I only rate this novel three and a half stars, I enjoyed this book a lot and I am about to start the second installment of the series today. "The Magicians' Guild" starts with a very poignant scene that draws you in immediately. After that, the world of Kyralia is established within a few chapters: The rich and poor citizens, the thieves who live in an underground system of tunnels, and the magicians, who are supposedly there for the safety of the city but are hated by the poor. Sonea, the protagonist, is one of those poor townspeople and her family has just been evicted from their home. She fiercely hates the magicians, so it is a shock when she discovers that she can perform magic, too - and it is an even bigger shock to the magician's guild because no one of lower rank is expected or desired to be a magician and it would upend the social design of Kyralia if it became known that there are common people who are capable of working magic... Thus, Sonea has to flee. What I liked about this book is the style that is flowing and easy to read. It is also a book with many shades of grey and not a strict good/bad characterization, which I always appreciate. Sonea is a great character and the world building is plausible and thorough, including the sociological aspects that really stand out. Unfortunately, though, I found the first two thirds of the novel dragging a lot sometimes. I just wanted the story to proceed and Sonea's situation to change. There were also too many characters in the beginning, and it was a bit confusing. I would have wished for a more distinctive description of characteristics in the beginning. However, I loved the last third of the novel and there are all the positive points I mentioned before, so I will definitely continue the series. In addition, this book ends with a really exciting revelation, so I cannot wait to see what happens next and to learn how Sonea develops and, hopefully, grows more confident. Your typical run-of-the-mill fantasy story. All in all a pretty decent adventure and intriguing story within a magicians’ guild. However this is no high-fly politics and the outcome ends up being pretty dull. Also no real substance and nuance in characters and wrapped in very basic writing. There is some good rhythm and a few memorable action scenes. First of all I must say that although I only rate this novel three and a half stars, I enjoyed this book a lot and I am about to start the second installment of the series today. "The Magicians' Guild" starts with a very poignant scene that draws you in immediately. After that, the world of Kyralia is established within a few chapters: The rich and poor citizens, the thieves who live in an underground system of tunnels, and the magicians, who are supposedly there for the safety of the city but are hated by the poor. Sonea, the protagonist, is one of those poor townspeople and her family has just been evicted from their home. She fiercely hates the magicians, so it is a shock when she discovers that she can perform magic, too - and it is an even bigger shock to the magician's guild because no one of lower rank is expected or desired to be a magician and it would upend the social design of Kyralia if it became known that there are common people who are capable of working magic... Thus, Sonea has to flee. What I liked about this book is the style that is flowing and easy to read. It is also a book with many shades of grey and not a strict good/bad characterization, which I always appreciate. Sonea is a great character and the world building is plausible and thorough, including the sociological aspects that really stand out. Unfortunately, though, I found the first two thirds of the novel dragging a lot sometimes. I just wanted the story to proceed and Sonea's situation to change. There were also too many characters in the beginning, and it was a bit confusing. I would have wished for a more distinctive description of characteristics in the beginning. However, I loved the last third of the novel and there are all the positive points I mentioned before, so I will definitely continue the series. In addition, this book ends with a really exciting revelation, so I cannot wait to see what happens next and to learn how Sonea develops and, hopefully, grows more confident. Sisältyy tähän:The Black Magician Trilogy (tekijä: Trudi Canavan) Sisältää nämä:The Magicians' Guild part 1 (tekijä: Trudi Canavan) The Magicians' Guild part 2 (tekijä: Trudi Canavan) Palkinnot
Fantasy.
Fiction.
Science Fiction.
HTML: "We should expect this young woman to be more powerful than our average novice, possibly even more powerful than the average magician." This year, like every other, the magicians of Imardin gather to purge the city of undesirables. Cloaked in the protection of their sorcery, they move with no fear of the vagrants and miscreants who despise them and their workâ??until one enraged girl, barely more than a child, hurls a stone at the hated invaders . . . and effortlessly penetrates their magical shield. What the Magicians' Guild has long dreaded has finally come to pass. There is someone outside their ranks who possesses a raw power beyond imagining, an untrained mage who must be found and schooled before she destroys herself and her city with a force she cannot yet control. Kirjastojen kuvailuja ei löytynyt. |
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Although there are interlude scenes and chapters where we see some of the magicians who are sympathetic to her plight, she doesn't arrive at the university until around page 250, at which point the story becomes more interesting. A villain tries to discredit her, but all ends well although there is a future threat in the background.
It strikes me that this initial volume is a tale that could in another book be just the first third or so before getting into the story. As the reader sees the magicians' POV as well, it's obvious that there are good guys who are trying to capture her for her own good, and the city's, before her powers become uncontrollably destructive, so it becomes rather boring and frustrating to have repeated scenes of her in one safe house or another, being discovered, and then eluding the magicians once again. Although the sections from the goodie magicians' viewpoints do develop their characters to some extent, they also have the effect of dissipating any tension - Sonea and her supporters believe that the magicians will kill her, as they (accidentally) killed a boy when she threw the stone - but the reader knows that they are only trying to help.
I also didn't find any of the characters particularly well developed, although I liked the two goodie magicians, Rothen and Darryl. The protagonist, Sonea, for me is a bit of a cipher and had no real character. Her one characteristic is that she distrusts nearly everyone around her apart from her friend Cery, who is a bit more interesting. The element in the second part of the book that falls a bit flat is that Sonea gives in very easily to the villain's blackmail: it seems obvious that she should tell her mentor, who would then organise the necessary search and sort out the problem, so again, the level of narrative tension is undermined.
There are maps at the front of the book which show the layout of the magicians' living area, the city and the country. I found the city map confusing because although there are frequent references to the slums being beyond the 'Outer wall', they are not shown at all on the map - it just looks as if there is empty countryside outside the outer parts of the circular city - so it was difficult to envisage how the two areas interacted.
I had nearly finished reading when I discovered that there was a glossary to all the invented terms used in the story and a slang dictionary, at the back of the book. I didn't feel either were needed as you could guess what things were from the context, but a lot of the substitutions are rather forced; why is it necessary to have invented terms for strong drink, beverages, various rodents etc, when surely the usual ones could have done? Or else just have one or two, not loads. If it's meant to be a world building facet of the book, I didn't find it helpful/convincing.
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