

Ladataan... Everything Bad Is Good for You: How Today's Popular Culture Is… (alkuperäinen julkaisuvuosi 2005; vuoden 2005 painos)– tekijä: Steven Johnson (Tekijä)
Teoksen tarkat tiedotKaikki huono on hyväksi : miten populaarikulttuuri tekee meistä älykkäämpiä (tekijä: Steven Johnson) (2005)
![]() Penguin Random House (82) Ei tämänhetkisiä Keskustelu-viestiketjuja tästä kirjasta. How today's popular culture is actually making us smarter I think I'm moderately convinced of the premise, but I think it could have been more thoroughly developed. An argument based primarily on examples (because of a dearth of holistic studies) benefits from as many and as varied examples as possible; this felt more like a conveniently selected few. Also, probably like any pop culture monograph published in 2005, this feels pretty dated. The author puts forth a compelling argument that today’s “progressive trends in popular culture” are making us more intelligent rather than less. He cites the more complex storylines of today’s television which kicked off with “Hill Street Blues.” Video games require decision-making, often quickly, and he describes the probing and telescoping techniques that players use to understand and advance in a game. Reality shows and social networking sites help us with our social intelligence. The rapid changes of technology has forced users to play around with software and hypothesize about computre problems.He argues for a change in the way we determine what is junk and what is nourishing. An interesting take on popular culture. The author's argument is that popular culture, such as t.v. and video games, is becomign more complex which is making us use our brains more. So instead of dumbing down society popular culture is making us smarter. There isn't much evidence to support this but I do think it is an area where we could definitely due more research. The book is a few years old so parts of it are dated but overall an interesting read. The author does well to make his theory very clearly explained before he goes on to discuss it at a brisk pace. Had he not taken the pains to do so, the book would not be as enjoyable and readable. He does sell his point very, very well and backs it up with some good information. He takes his time with the conclusion to recap and summarize his point very well as well. He errs only when connecting a dismissal of the effects of violence on TV with a drop in crime. There is only anecdotal information to work with, but he claims it's more sound than the data shows. It is the only major flaw. I'm in agreement with about 94% of his argument. The book stands as an excellent essay and a point to ponder.
Johnson, a cross-disciplinary thinker who has written about neuroscience, media studies and computer technology, wants to convince us that pop culture is not the intellectual tranquilizer that its sound-alike critics have made it out to be but a potent promoter of cerebral fitness.
The $10 billion video gaming industry is now the second-largest segment of the entertainment industry in the United States, outstripping film and far surpassing books. Reality television shows featuring silicone-stuffed CEO wannabes and bug-eating adrenaline junkies dominate the ratings. But prominent social and cultural critic Steven Johnson argues that our popular culture has never been smarter. Drawing from fields as diverse as neuroscience, economics, and literary theory, the author argues that the junk culture we're so eager to dismiss is in fact making us more intelligent. A video game will never be a book nor should it aspire to be-and, in fact, video games, from Tetris to the Sims to Grand Theft Auto, have been shown to raise IQ scores and develop cognitive abilities that can't be learned from books. Likewise, successful television, when examined closely and taken seriously, reveals surprising narrative sophistication and intellectual demands. This book is a hopeful and spirited account of contemporary culture. The author demonstrates that our culture is not declining but changing-in exciting and stimulating ways we'd do well to understand. The glow of the video game or television screen will never be regarded the same way again. No library descriptions found. |
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