

Ladataan... Design methods seeds of human futures (vuoden 1970 painos)– tekijä: J. Christopher Jones
Teoksen tarkat tiedotDesign Methods (Architecture) (tekijä: John Chris Jones)
![]() - Ei tämänhetkisiä Keskustelu-viestiketjuja tästä kirjasta. This is more or less a bible on methods within the field of design studies. The main part of the book is a collection of thoroughly described methods from various design fields, but the three prefaces (from 1970, 1980 and 1992) are equally interesting as an illustration of how Jones’ own view of methods has developed since the first edition.
Jones’ seminal book is a splendid example of the beginnings of Design Theory. Although the methods, which are rather techniques, in the second part of the book look to be a bit outdated, the real value of the book resides in the first part and the preface. The concept of design without a product (logically resulting from the evolutionary stages of design as a craft, design by drawing and design as a process) is actually now becoming ‘materialized’ in the age of immaterial and networked values. In the case of social software pur sang Jones’ theory is the first to identify that we ultimately cannot design the actual outcome, but solely the adaptive process to balance all constraints that will be encountered during the design, by which he adheres to our credo ‘sociality cannot be designed, it can only be designed for‘.
Since its initial publication in 1970, Design Methods has been considered the seminal work on design methodology. Written by one of the founders of the design methods movement, it has been highly praised in international journals and has been translated into Japanese, Romanian, Polish, Russian, and Spanish. As Jones states in the preface: "Alongside the old idea of design as the drawing of objects that are then to be built or manufactured there are many new ideas of what it is, all very different: designing as the process of devising not individual products but whole systems or environments such as airports, transportation, hypermarkets, educational curricula, broadcasting schedules, welfare schemes, banking systems, computer networks; design as participation, the involvement of the public in the decision-making process; design as creativity, which is supposed to be potentially present in everyone; design as an educational discipline that unites arts and science and perhaps can go further than either; and now the idea of designing Without a Product, as a process or way of living in itself." Design Methods first evaluates traditional methods such as design-by-drawing and shows how they do not adequately address the complexity of demands upon today's designer. The book then provides 35 new methods that have been developed to assist designers and planners to become more sensitive to user needs. These methods move beyond a focus on the product to the thought that precedes it. Throughout, the book's emphasis on integrating creative and rational skills directs readers away from narrow specialization to a broader view of design. The new methods are described and classified in a way that makes it easier for designers and planners to find a method that suits a particular design situation. They include logical procedures such as systematic search and systems engineering, data gathering procedures such as literature searching and the writing of questionnaires, innovative procedures such as brainstorming and synectic and system transformation, and evaluative procedures such as specification writing and the selection of criteria. Offering a wider view--accompanied by appropriate skills--than can be obtained from the teaching of any specialized design profession, Design Methods is important reading for designers and teachers in numerous fields. It will be welcomed by engineers, architects, planners, and landscape architects, as well as by interior, graphic, product, and industrial designers. This extraordinary book will provide key insights to software designers and numerous others outside traditional design professions who are nevertheless creatively involved in design processes. It is also relevant to the teaching of cultural studies, technology, and any kind of creative project. No library descriptions found. |
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