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Ladataan... Gurps IOU : welcome to Illuminati University! (1995)Tekijä: Elizabeth McCoy, Kaja Foglio (Kuvittaja), Phil Foglio (Kuvittaja), Walter Milliken (Tekijä)
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Admit it. College would have been more fun if you were allowed to blow up the instructors. And you really would have liked to major in Military Biology, Anti-Social Sciences, Double-Entendre Bookkeeping, or Computer Wizardry. Too bad you didn't know about IOU. Illuminati University is THE best place to learn Things Man Was Not Meant To Know. With departments like Weird and Unusual Science and Engineering, Inapplicable Mathematics, Misanthropology, and Zen Surrealism . . . not to mention extracurricular activities like Democrats for Cthulhu, Moopsball, and food fights that set off nuclear alerts . . . this is college as it should have been. And gadgets? Everything from the Crockpot of the Gods to the Enigmatic Alien Device Button-Pushing Table. Illustrated by the one and only (two and only?) Phil and Kaja Foglio, this book supports three different campaign styles . . . Silly, Weird, and Darkly Illuminated. GURPS IOU takes you from creating a character to enrolling in classes, to study, finals, and the occasional academic blood feud, all the way to graduation. If you survive. Kirjastojen kuvailuja ei löytynyt. |
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Does this work? It is definitely an excellent read. The world is very interesting and well defined, with humor and weirdness abounding. And unlike many other roleplaying books, the art actually adds to the book, instead of adding nothing or actually detracting from the book (Smif (Dan Smith) has done this. I love Phil & Kaja Foglio as the artists on this; they went along with the humor excellently.) However, don't let a mundane get a hold of the book - if they don't get the College of Temporal Happenstance, Ultimate Lies & Historical Undertakings (C.T.H.U.L.H.U), they won't get anything.
As for playability, that's more questionable. The book only offers 5 pages of adventure notes, and a GURPS IOU Adventures seems unlikely. Some practice in running a humorous campaign would help. They offer a 'Dark' campaign style in a discussion on playing IOU, but that isn't really supported by most of the book, which tends to the 'Silly' campaign style.
This book is hard to steal from for other campaigns unless you need a weird university around. It's based around GURPS 3rd Edition, but it's trivial to update it to 4th Edition. It should be simple enough to adapt to FUDGE or any other system; it has very little crunch to worry about. (The system has got to be able to handle modern weaponry, post-modern weaponry, magic and psionics, and detailed combat seems a little pointless when both you and your opponent will be fixed or resurrected by tomorrow.)
Overall - a great book. If you regularly buy books without expecting to use them, like me, grab it. If you are a GURPS game-master looking for a setting to use Ultra-Tech, Martial Arts, Magic, Psionics, and any other book you have around, grab it. If you're familiar with GURPS and want a comedy setting, grab it. Otherwise ... ( )