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Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration

Tekijä: Ed Catmull, Amy Wallace

Muut tekijät: Katso muut tekijät -osio.

JäseniäKirja-arvostelujaSuosituimmuussijaKeskimääräinen arvioMaininnat
1,6156610,514 (4.19)25
Biography & Autobiography. Business. Performing Arts. Nonfiction. HTML:From a co-founder of Pixar Animation Studios??the Academy Award??winning studio behind Coco, Inside Out, and Toy Story??comes an incisive book about creativity in business and leadership for readers of Daniel Pink, Tom Peters, and Chip and Dan Heath.
NEW YORK TIMES BESTSELLER | NAMED ONE OF THE BEST BOOKS OF THE YEAR BY The Huffington Post ? Financial Times ? Success ? Inc. ? Library Journal
Creativity, Inc. is a manual for anyone who strives for originality and the first-ever, all-access trip into the nerve center of Pixar Animation??into the meetings, postmortems, and ??Braintrust? sessions where some of the most successful films in history are made. It is, at heart, a book about creativity??but it is also, as Pixar co-founder and president Ed Catmull writes, ??an expression of the ideas that I believe make the best in us possible.?
For nearly twenty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Monsters, Inc., Finding Nemo, The Incredibles, Up, WALL-E, and Inside Out, which have gone on to set box-office records and garner thirty Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, in this book, Catmull reveals the ideals and techniques that have made Pixar so widely admired??and so profitable.
As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student at the University of Utah, where many computer science pioneers got their start, and then forged a partnership with George Lucas that led, indirectly, to his co-founding Pixar in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie??s success??and in the thirteen movies that followed??was the unique environment that Catmull and his colleagues built at Pixar, based on leadership and management philosophies that protect the creative process and defy convention, such as:
? Give a good idea to a mediocre team, and they will screw it up. But give a mediocre idea to a great team, and they will either fix it or come up with something better.
? If you don??t strive to uncover what is unseen and understand its nature, you will be ill prepared to lead.
? It??s not the manager??s job to prevent risks. It??s the manager??s job to make it safe for others to take them.
? The cost of preventing errors is often far greater than the cost of fixing them.
? A company??s communication structure should n
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englanti (66)  espanja (1)  Kaikki kielet (67)
Näyttää 1-5 (yhteensä 67) (seuraava | näytä kaikki)
Listened to an audio version of this book. What a rollicking ride this book is! Thoroughly enjoyed. This book appeals to three core aspects of me:

1. A startup enthusiast building products with awesome teams - Many of us have brilliant and innovative ideas. But to get them executed and build it with a team is a different level challenge. Pixar guys have done it again and again. It worth paying attention to their wisdom in managing the team, building a culture to foster creativity, giving feedback with candour in brain trust meetings.

2. Thriving in complex systems: We all have a few mental models of work. When things are different from our perception and many of factors (more team members/stakeholders) come into play, one can easily lose the plot. Ed Catmull's stoical suggestion of embracing uncertainty and trusting the team while failing/experimenting is really refreshing to hear.

3. Steve Jobs fan: Ed Catmull has known Steve for 20 years and has seen the transformation of Steve from a brash-bullying-brilliant man to a sensitive-observant-thoughtful man. That alone is worth the money. ( )
  Santhosh_Guru | Oct 19, 2023 |
Lots of good ideas here. Would have been better without being limited by the white male perspective--all the talk about Lassester helping to create this great culture is totally undermined by my knowledge that he was a lecherous creep and sexual harasser. ( )
  eas7788 | Aug 27, 2023 |
Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration tackles Pixar and Disney from the view of technology, individuality, and artistry. All while creating a viable business.

As a graphic designer, we balance creativity and responsibility. Like Pixar, we’re in the business of bottling and selling our imaginations.

Ed Catmull, the computer scientist who became president of Pixar Animation Studios and Walt Disney Animation Studios, deals with this awesome collision of seemingly conflicting interests with sincerity right out of Wall-E.

I’m a huge pop culture fanatic: My friends would do trivia and one night they turned in a guess before I even heard the question figuring no one would know the answer. I felt shocked to learn that no one else knew who played Robin in the old Adam West version of Batman. It was Burt Ward, people. Burt Ward. Do people not know this?

So as you can imagine, I’ve laughed and cried with Pixar in the theatre over the years. Remember in Toy Story 3 when Woody and friends held hands and resigned themselves to incineration? You have no soul if that didn’t rock you to the core.

You'll love to hear the story of how creativity and business collided to make Disney magic. ( )
  sketchee | Aug 25, 2023 |
An incredibly enlightening read about the management of a creative business. Worth its grains of salt - given how the author was guilty of wage fixing schemes - but still inspiring. ( )
  zeh | Jun 3, 2023 |
Creativity, Inc. is probably a book you'll get the most out of if you're one of two things: 1) creative or 2) a manager. If you're not a manager of creative people, and you're not creative yourself (or at least open to it), a lot of this will probably read like foolishness. This book is mainly 40% Pixar history mixed with 60% managerial advice written slightly clinically (but I'm not sure there's another way to write business advice).

There's a lot of good quotes in here about creativity and the way to approach a creative problem. I noted a few below, but there's a lot more. If you're working through a particularly hairy creative problem, you could do a lot worse than skimming this book for some inspiration.

Unexpectedly, this book did nuance the change Steve Jobs had over the last two decades of his life. As Becoming Steve Jobs argues that Jobs learned how to be a successful manager by looking at Pixar (and by extension, Ed Catmull, the author of this book), Catmull allows Pixar may have contributed, but shades the argument with his marriage to his wife and his relationship with his children. And as Pixar's films so often seem to deal with the transition of childhood into something deeper and more adult (not always with a loss of innocence), this seems particularly appropriate.

If I was underlining in this book (I can't, it's a library book), I would have underlined…

- ...it is better to focus on how a team is performing, not on the talents of the individuals within it. A good team is made up of people who compliment each other.

- Too many of us think of ideas as being singular, as if they float in the ether, fully formed and independent of the people who wrestle with them.

- Advertisers look for words that imply a product’s value and use that as a substitute for value itself. Companies constantly tell us about their commitment to excellence, implying that this means they will make only top-shelf products.

- As director Brad Bird sees it, every creative organization—be it an animation studio or a record label—is an ecosystem. “You need all the seasons,” he says. “You need storms. It’s like an ecology. To view lack of conflict as optimum is like saying a sunny day is optimum. A sunny day is when the sun wins out over the rain. There’s no conflict. You have a clear winner. But if every day is sunny and it doesn’t rain, things don’t grow. And if it’s sunny all the time—if, in fact, we don’t ever even have night—all kinds of things don’t happen and the planet dries up. The key is to view conflict as essential, because that’s how we know the best ideas will be tested and survive. You know, it can’t only be sunlight.

- “I often daydream of running away. I have lots of daydreams about getting marooned on a tropical island or walking alone across America. I think we can all relate to the idea of wanting to get away from everything. ” - Pete Docter

- Creativity [is] ‘unexpected connections between unrelated concepts or ideas.'

- The oversight group had been put in place without anyone asking a fundamental question: How do we enable our people to solve problems? Instead, they asked: How do we prevent our people from screwing up? That approach never encourages a creative response.

- We begin life, as children, being open to the ideas of others because we need to be open to learn. Most of what children encounter, after all, are things they’ve never seen before. The child has no choice but to embrace the new.

- ...creative people discover and realize their visions over time and through dedicated, protracted struggle.

- If you’re sailing across the ocean and your goal is to avoid weather and waves, then why the hell are you sailing? You have to embrace that sailing means that you can’t control the elements and that there will be good days and bad days and that, whatever comes, you will deal with it because your goal is to eventually get to the other side. ( )
  gideonslife | Jan 5, 2023 |
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» Lisää muita tekijöitä (1 mahdollinen)

Tekijän nimiRooliTekijän tyyppiKoskeeko teosta?Tila
Catmull, Edensisijainen tekijäkaikki painoksetvahvistettu
Wallace, Amypäätekijäkaikki painoksetvahvistettu
Altschuler, PeterKertojamuu tekijäeräät painoksetvahvistettu
Sinun täytyy kirjautua sisään voidaksesi muokata Yhteistä tietoa
Katso lisäohjeita Common Knowledge -sivuilta (englanniksi).
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Tiedot brasilianportugalinkielisestä Yhteisestä tiedosta. Muokkaa kotoistaaksesi se omalle kielellesi.
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Englanninkielinen Wikipedia (6)

Biography & Autobiography. Business. Performing Arts. Nonfiction. HTML:From a co-founder of Pixar Animation Studios??the Academy Award??winning studio behind Coco, Inside Out, and Toy Story??comes an incisive book about creativity in business and leadership for readers of Daniel Pink, Tom Peters, and Chip and Dan Heath.
NEW YORK TIMES BESTSELLER | NAMED ONE OF THE BEST BOOKS OF THE YEAR BY The Huffington Post ? Financial Times ? Success ? Inc. ? Library Journal
Creativity, Inc. is a manual for anyone who strives for originality and the first-ever, all-access trip into the nerve center of Pixar Animation??into the meetings, postmortems, and ??Braintrust? sessions where some of the most successful films in history are made. It is, at heart, a book about creativity??but it is also, as Pixar co-founder and president Ed Catmull writes, ??an expression of the ideas that I believe make the best in us possible.?
For nearly twenty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Monsters, Inc., Finding Nemo, The Incredibles, Up, WALL-E, and Inside Out, which have gone on to set box-office records and garner thirty Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, in this book, Catmull reveals the ideals and techniques that have made Pixar so widely admired??and so profitable.
As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student at the University of Utah, where many computer science pioneers got their start, and then forged a partnership with George Lucas that led, indirectly, to his co-founding Pixar in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie??s success??and in the thirteen movies that followed??was the unique environment that Catmull and his colleagues built at Pixar, based on leadership and management philosophies that protect the creative process and defy convention, such as:
? Give a good idea to a mediocre team, and they will screw it up. But give a mediocre idea to a great team, and they will either fix it or come up with something better.
? If you don??t strive to uncover what is unseen and understand its nature, you will be ill prepared to lead.
? It??s not the manager??s job to prevent risks. It??s the manager??s job to make it safe for others to take them.
? The cost of preventing errors is often far greater than the cost of fixing them.
? A company??s communication structure should n

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