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Three Parts Dead (Craft Sequence) –…
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Three Parts Dead (Craft Sequence) (vuoden 2013 painos)

– tekijä: Max Gladstone (Tekijä)

JäseniäKirja-arvostelujaSuosituimmuussijaKeskimääräinen arvioMaininnat
1,1577412,960 (3.91)95
"A god has died, and it's up to Tara, first-year associate in the international necromantic firm of Kelethres, Albrecht, and Ao, to bring Him back to life before His city falls apart. Her client is Kos, recently deceased fire god of the city of Alt Coulumb. Without Him, the metropolis's steam generators will shut down, its trains will cease running, and its four million citizens will riot. Tara's job: resurrect Kos before chaos sets in. Her only help: Abelard, a chain-smoking priest of the dead god, who's having an understandable crisis of faith. When Tara and Abelard discover that Kos was murdered, they have to make a case in Alt Coulumb's courts--and their quest for the truth endangers their partnership, their lives, and Alt Coulumb's slim hope of survival. Set in a phenomenally built world in which justice is a collective force bestowed on a few, craftsmen fly on lightning bolts, and gargoyles can rule cities, Three Parts Dead introduces readers to an ethical landscape in which the line between right and wrong blurs. "--… (lisätietoja)
Jäsen:yhlee
Teoksen nimi:Three Parts Dead (Craft Sequence)
Kirjailijat:Max Gladstone (Tekijä)
Info:Tor Books (2013), Edition: First, 336 pages
Kokoelmat:Oma kirjasto
Arvio (tähdet):****
Avainsanoja:sff

Teoksen tarkat tiedot

Three Parts Dead (tekijä: Max Gladstone)

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    Gunmetal Magic (tekijä: Ilona Andrews) (pwaites)
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    Mordew (tekijä: Alex Pheby) (tetrachromat)
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    Aavekauppiaan tytär (tekijä: Liz Williams) (LongDogMom)
    LongDogMom: Both feature unusual supernatural mysteries
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» Katso myös 95 mainintaa

englanti (73)  saksa (1)  Kaikki kielet (74)
Näyttää 1-5 (yhteensä 74) (seuraava | näytä kaikki)
This happens to be a fairly old book and I’m not known to read older books much, feeling much more comfortable with the writing styles of recent releases. However, I stumbled upon the reviews for this book when I was browsing and I was fascinated. And I’m actually surprised by how much I enjoyed it.

As soon as I got into the book a bit, the first thing that came to mind was how similar the premise felt to City of Stairs - that’s one of my all time favorites, so my interest increased exponentially and I wasn’t disappointed. The author drops us smack dab into the middle of the story, and we get to know the world and it’s magic system called Craft as we go on. I’m not always a fan of that kind of writing style, but it somehow worked here and I didn’t feel lost, so hats off to the author’s skills. The whole idea is also very imaginative, a world which has gods and deities who provide sustenance so that their cities can run, Craftsmen and women who use starlight and earth to wield their magic and work for Craft firms (similar to law firms) to solve when issues rise across kingdoms. I thought the use of business contracts as the way how the exchange between gods and other entities works was ingenious. As this story is essentially a murder mystery/ legal thriller, I really enjoyed the way the characters unraveled the mystery and built their case. While I really loved the different uses of Craft throughout the story, I thought the scene at the Court of Craft was phenomenal and has left an impression on my mind that I won’t soon forget. When the confrontations between different Craft users occur, I can’t call them action sequences but more like battle of wills and they were stunning to read about. While some part of the murder mystery was fairly easy to guess, it was very interesting to read other twists as well as find out the various motivations. And I still can’t get over the brilliant final chapter and the epilogue - they were truly epic.

Tara is our main protagonist, a new associate working on her first case and is very much invested in solving it perfectly so that she can make her job permanent. She is strong willed, tenacious, confident and good at thinking outside the box when things aren’t going her way. She is also open minded and willing to look at all the evidence as well as the bigger picture before making judgments, despite strong evidence pointing her in a particular direction. Abelard on the other hand wants to believe in god and his faith, is feeling a bit shaken due to the god's death and just wants everything to return to normal. This leads to some very interesting discussions between them about faith and justice, idealism vs practicality, an engineer’s view of the world vs that of a Craftswoman. They don’t always understand each other’s perspective, but trust enough to work together towards their common goal. Elayne is the mentor figure to Tara and while we only get a little of her POV, her mind works in brilliant ways and it was masterful the way she makes sure everything happens the way she wants it to. There are other side characters we meet along the way and we are intrigued initially because we don’t know why we need to follow along with them, but the author ties up everybody’s storyline amazingly well towards the end and we quickly realize how each of them had an important role to play. I ended up loving every one of them and it’s nice to see the small bonds that developed between each of them too.

Finally, I have to say that this is one of the most unique fantasy worlds I’ve read in a while. If you are a fan of the Divine Cities trilogy by Robert Jackson Bennett, or love your fantasy worlds to have steampunk elements while also featuring gods and magic and discussing economics and trade etc, then this book is perfect for you. The magic system can be a tad bit too convenient, but it didn’t in anyway hamper my enjoyment of the story. It also works well as a standalone, so you will be very satisfied. There seem to be quite a few books in this series, but I’m not in a hurry - I might just decide to pick up the sequel the next time I’m confused about what to read. ( )
  ksahitya1987 | Aug 20, 2021 |
A good detective story and I rather like the feel of the theology / magic system as something which isn't overly-explained but feels like something that a lot of “engineering” has gone into, as you'd expect of a long-running, powerful civilization. ( )
  acdha | Aug 15, 2021 |
Good stuff all the way through! This universe feels new to me and I want to know more. Our big bad magic wielder's solution to the shadow monster made me laugh. Looking forward to the next one. ( )
  Je9 | Aug 10, 2021 |
Tara is a first year associate in a necromancy firm, assisting a senior partner investigating the mysterious death of a god. However, I did not like the book because it's very hard to follow. A whole world is presented, with gods and priests and guardians, but it's never explained to the reader. I did not conect with the characters either, in part because other than Tara, we were provided with insufficient background to understand their motivations. While I managed to struggle through, I will not be reading the rest of the series. ( )
  skipstern | Jul 11, 2021 |
Read this 3rd, in chronological rather than publication order. Makes sense and plays well that way, but this one gives some details on the Craft that the first two lacked because they were written later. ( )
  jercox | Jun 2, 2021 |
Näyttää 1-5 (yhteensä 74) (seuraava | näytä kaikki)
contracts define the structure, accessibility, and use of magic, called Craft. The world also includes familiar fantasy elements–from magical boarding schools to vampires to almighty gods–but gives them a fresh take that immediately draws you in.

Gladstone’s world-building involves magical takes on fields that aren’t typically addressed in fantasy—in this case, litigation. Gods, rather than being mysterious, unknowable, and omnipotent, have direct relationships with their followers. Their abilities bring happiness and joy to believers, create rain in the desert, cure illnesses—but also fuel metropolitan transit systems, back military operations, and promote trading partnerships with multinational corporations. Like all powerful people, then, the divine are always in need of good legal representation.

That’s where firms like Kelethres, Albrecht, and Ao come in: to negotiate the tangled web of deals that gods enter into. When one of these gods, Kos Everburning of Alt Coulomb, turns up dead, Tara and Ms. Kevarian are on the case. They have to prove that the god didn’t irresponsibly default on his contract, but was murdered, and they have to do it fast, before word of Kos’s death prompts his creditors worldwide to demand restitution, and the people of Alt Coulomb riot over the loss of their god.

Gladstone explained his take on divinity in the world of Three Parts Dead during a recent sit-down interview. “How would a world work in which you actually felt every morning, when you prayed to that god, your furnace would turn on?” he said when we met earlier this month. “That was how you turned your furnace on?” Grounding the metaphysical only highlighted what he felt was most important in the book: “In a world where those contracts are external and not just implied, how would that change the relationship between you and your god?”
 

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Max Gladstoneensisijainen tekijäkaikki painoksetlaskettu
McGrath, ChrisKansikuvataiteilijamuu tekijäeräät painoksetvahvistettu
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Englanninkielinen Wikipedia (1)

"A god has died, and it's up to Tara, first-year associate in the international necromantic firm of Kelethres, Albrecht, and Ao, to bring Him back to life before His city falls apart. Her client is Kos, recently deceased fire god of the city of Alt Coulumb. Without Him, the metropolis's steam generators will shut down, its trains will cease running, and its four million citizens will riot. Tara's job: resurrect Kos before chaos sets in. Her only help: Abelard, a chain-smoking priest of the dead god, who's having an understandable crisis of faith. When Tara and Abelard discover that Kos was murdered, they have to make a case in Alt Coulumb's courts--and their quest for the truth endangers their partnership, their lives, and Alt Coulumb's slim hope of survival. Set in a phenomenally built world in which justice is a collective force bestowed on a few, craftsmen fly on lightning bolts, and gargoyles can rule cities, Three Parts Dead introduces readers to an ethical landscape in which the line between right and wrong blurs. "--

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