Pikkukuvaa napsauttamalla pääset Google Booksiin.
Ladataan... Power Play (Graphic Guide Adventures)Tekijä: Liam O'Donnell
- Ladataan...
Kirjaudu LibraryThingiin nähdäksesi, pidätkö tästä kirjasta vai et. Ei tämänhetkisiä Keskustelu-viestiketjuja tästä kirjasta. This graphic novel mystery takes place at a political summit where Canadian youth group leaders have won a trip to watch politicians in action. They end up becoming involved in solving a murder and trying to change the world. The story does a wonderful job of teaching about laws, governments, politicians and historical democracies. I found the underlying message of the story to be that with determination, youth can make a difference in the world. Recommended for ages 8-12. näyttää 2/2 ei arvosteluja | lisää arvostelu
Kuuluu näihin sarjoihinPalkinnot
Devin and Nadia team up with Bounce, Pema and Marcus as they all travel to Northern Ontario to watch their parents present to the Summit of World Leaders. A swarm of politicians, lobbyists, corporate bosses and protestors have all converged on the summit to get their messages heard. A tragic accident just hours before their parents' presentation plunges the kids into their biggest mystery yet and sets them on the trail of a murderer bent on stopping their parents' controversial message from being heard. It's a fight against the planet's power players as the kids dive into the world of politics, uncovering how government works, the history of democracy, the influence of lobbyists and corporations on politicians and the potential of civil society to change it all. Kirjastojen kuvailuja ei löytynyt. |
Current Discussions-
Google Books — Ladataan... LajityypitMelvil Decimal System (DDC)741.5The arts Graphic arts and decorative arts Drawing & drawings Cartoons, Caricatures, ComicsKongressin kirjaston luokitusArvio (tähdet)Keskiarvo:
|
In their sixth Graphic Guides collaboration, O'Donnell and Deas show off just how far they've come since writing informational comics about skateboard tricks and wilderness survival: Power Play gives an overview of democracy, political parties, civil disobedience, and even lobbyists. The conspiracy is a little far-fetched, but still gripping and propels the story. Upper-elementary and middle-school students will appreciate this new adventure, and might not even notice the civics lesson.
Caveat: At this point in the series it's becoming obvious that the creative team behind this series is pretty liberal and thinks conservatives are at the very least crazy. It's hard to stay impartial when your heroes ask questions like "why would anyone vote against this water accord that will give guarantee clean drinking water around the world?" and the answer is "because they would rather sell water than share it." Liberalism doesn't bother ME at all--I rather prefer it--but it's worth noting all the same. ( )