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My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft (Technologies of the Imagination: New Media in Everyday Life)

Tekijä: Bonnie Nardi

JäseniäKirja-arvostelujaSuosituimmuussijaKeskimääräinen arvioMaininnat
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"Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online game World of Warcraft for an entire episode, WoW''s status as an icon of digital culture has been secure. My Life as a Night Elf Priest digs deep beneath the surface of that icon to explore the rich particulars of the World of Warcraft player''s experience." --Julian Dibbell, Wired "World of Warcraft is the best representative of a significant new technology, art form, and sector of society: the theme-oriented virtual world. Bonnie Nardi''s pioneering transnational ethnography explores this game both sensitively and systematically using the methods of cultural anthropology and aesthetics with intensive personal experience as a guild member, media teacher, and magical quest Elf." --William Sims Bainbridge, author of The Warcraft Civilization and editor of Online Worlds "Nardi skillfully covers all of the hot button issues that come to mind when people think of video games like World of Warcraft such as game addiction, sexism, and violence. What gives this book its value are its unexpected gems of rare and beautifully detailed research on less sensationalized topics of interest such as the World of Warcraft player community in China, game modding, the increasingly blurred line between play and work, and the rich and fascinating lives of players and player cultures. Nardi brings World of Warcraft down to earth for non-players and ties it to social and cultural theory for scholars. . . . the best ethnography of a single virtual world produced so far." --Lisa Nakamura, University of Illinois World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers--officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It''s a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people''s characters and computer-controlled monsters, quest-givers, and merchants. In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes. Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer. Bonnie A. Nardi is an anthropologist by training and a professor in the Department of Informatics in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. Her research focus is the social implications of digital technologies. She is the author of A Small Matter of Programming: Perspectives on End User Computing and the coauthor of Information Ecologies: Using Technology with Heart and Acting with Technology: Activity Theory and Interaction Design. Cover art by Jessica Damsky… (lisätietoja)
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A book about the online computer game, World of Warcraft (WoW), by an professor with an Anthropology background who teaches in a university department of Information and Computer Sciences, and who, reluctant to squander time on frivolous video games, took up the game to understand what was exciting her students so much, and ended up playing the game herself and sharing their excitement. The author describes the book as an Ethnographic investigation of the game. Ideas from philosopher John Dewey on the aesthetics of play, and methods from a social science approach known as “Activity Theory” are used.

The Introduction and the Chapter 1 are my favorite sections because they accurately describe the experience of someone, like myself, discovering multi-person online game for the first time. In the following chapters, WoW players will enjoy the insightful discussions about the game: online social camaraderie, raiding, “theorycraft” (i.e. the rules, formulas or logic that define how the game is played), the gender issue in computer games, as well as the dreaded WoW “addiction”. There is an interesting discussion about some rule changes for Raids parties which occurred with one of the games “expansion packs”. The change in Raid size was probably intended as an improvement, by permitting a Raid to be formed with fewer players (10 instead of 20). However, apparently it also resulted in the more skilled players advancing faster and leaving slower improving players farther behind. This in turn often strained social ties among players. This example illustrates how “social media” rests upon a large base of complex software whose influence on user experience is not always appreciated - until a change is made to the software.

WoW has lost a lot of popularity in recent years, but former players will find the book enjoyable, if nostalgic, reading. Researchers in fields like sociology or anthropology should find it to be an excellent study of the social use of computers.

Aside on US Senator Tom Colburn's “Wastebook 2010” report:
The research project which led to this book received some undeserved, negative publicity in 2010, when it was included in U.S Senator Tom Colburn's report “Wastebook 2010”. This report lists examples of Federal spending that Senator Colburn considers wasteful and contributing to the large Federal deficit. I am no more qualified that Senator Colburn to evaluate the merits of social science research projects.
However, it should be noted that the total funding listed in “Wastebook 2010” (12 billion dollars) amounts to just under one percent of the 2010 Federal Deficit (1.3 trillion dollars), or about 1/10'th of one percent of the total National Debt (13 trillion). (The WoW research project funding (3 million) was about 0.03% of that one percent of the Federal Deficit.) So if funding for all of the “waste” listed in “Wastebook 2010” was eliminated, the impact on the national debt essentially would be undetectable. ( )
  dougb56586 | Aug 18, 2016 |
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Englanninkielinen Wikipedia (2)

"Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online game World of Warcraft for an entire episode, WoW''s status as an icon of digital culture has been secure. My Life as a Night Elf Priest digs deep beneath the surface of that icon to explore the rich particulars of the World of Warcraft player''s experience." --Julian Dibbell, Wired "World of Warcraft is the best representative of a significant new technology, art form, and sector of society: the theme-oriented virtual world. Bonnie Nardi''s pioneering transnational ethnography explores this game both sensitively and systematically using the methods of cultural anthropology and aesthetics with intensive personal experience as a guild member, media teacher, and magical quest Elf." --William Sims Bainbridge, author of The Warcraft Civilization and editor of Online Worlds "Nardi skillfully covers all of the hot button issues that come to mind when people think of video games like World of Warcraft such as game addiction, sexism, and violence. What gives this book its value are its unexpected gems of rare and beautifully detailed research on less sensationalized topics of interest such as the World of Warcraft player community in China, game modding, the increasingly blurred line between play and work, and the rich and fascinating lives of players and player cultures. Nardi brings World of Warcraft down to earth for non-players and ties it to social and cultural theory for scholars. . . . the best ethnography of a single virtual world produced so far." --Lisa Nakamura, University of Illinois World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers--officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It''s a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people''s characters and computer-controlled monsters, quest-givers, and merchants. In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes. Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer. Bonnie A. Nardi is an anthropologist by training and a professor in the Department of Informatics in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. Her research focus is the social implications of digital technologies. She is the author of A Small Matter of Programming: Perspectives on End User Computing and the coauthor of Information Ecologies: Using Technology with Heart and Acting with Technology: Activity Theory and Interaction Design. Cover art by Jessica Damsky

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